Inconvenience Store
A downloadable game for Windows
Inconvenience Store
Description
Inconvenience Store is a party game with wacky physics where you play as grocery store employees competing in a gauntlet of store based mini games to become employee of the month. Interact with the environment with your friends in competition or just for fun!
Controls
Controller is recommended
- A / Space to jump
- LT / Q or RT / E to grab, Shift will grab with both arms
- Left stick / WASD to move
- Right stick to lean
Minigames
There are five total mini games. The first of which is Check Out, a game about checking out customers at the cash registers. Players are placed in front of the register, with items on a conveyor belt to their left and a cart to their right. Each player has their own register, and cannot interfere with the others. The goal of this game is to fill as many carts as possible in the time allowed. The player must grab an item off of the conveyor belt, scan it, then put it in the cart to count towards their score. After three items have been placed in a cart, the cart will roll off and another will take its place. Items will spawn at the end of the conveyor belt to be scanned at an increasing rate as the mini game goes on. The player who scans the most items and fills the most carts wins the game.
Grocery Guide is a mini game where players spawn into one of three store sections (dairy/freezer area, produce section, or aisle area). Confused customers wander around with speech bubbles requesting certain food items. The players score one point for each customer that they physically drag to the desired food item. The goal is to help as many customers as possible in the one minute time limit. Whoever assists more customers than their fellow employees wins the mini game.
The Set Up is a mini game about rearranging a room and moving items from one spot in the room to another. The players will spawn in their own separate rooms, and each one has the same items to move around. The items to move are indicated by silhouettes of those items at the locations that the items must be moved to. For example, if a chair needs to be moved there will be a silhouette of a chair on one side of the room and an actual chair on the other. Once an item is moved close enough to its silhouette, the silhouette will disappear. Whoever brings the most items to their silhouette in the time limit wins the mini game. If an item is used to clear one silhouette, the same item cannot clear another. Meaning if two chairs have silhouettes, they will both need to be brought over.
Cart Collector is a mini game about bringing carts back into the store from the parking lot. Players all start in front of the store in a parking lot filled with cars and loose carts that customers did not return to the store. Players are tasked with bringing in as many carts as possible through the front door of the store within the time limit. Carts can also stack together, and the more carts stacked the more points they are worth when they are brought in. Whoever has the most points at the end of the time limit wins the mini game. Depending on how many players are in the game, the amount of carts in the parking lot changes. There are also obstacles to avoid when pushing the carts, namely customers and cars. Customers are walking outside, and cars pull out of their parking spaces and drive out of the parking lot. The cars will not stop for you, and getting hit will make you drop all of your carts.
The Back is a mini game about finding an item for a customer in the storage area of the store and bringing it back to them. The game stemmed from the idea of customers in real life asking employees to check “the back” if they cannot find an item on the shelves. This game has a massive stack of boxes, shelves, and store items in the center of it that act as a large obstacle course. Items such as trampolines and ropes act as interactable to progress, and parts of the course can be knocked off so other players cannot take that route. There are multiple ways up the heap of items, and the first person to reach the top, grab their item, and bring it back to the door on the bottom wins. The items on top are identified with the player’s icon over them so they know which one to grab. If no player is able to climb the tower of items and retrieve their item, a timer is in place to end the game after a certain amount of time.
Links
Credits
Programmers
• Kiran Cotting - Programming Lead
• Kendra Aumann-Weyenberg - Grocery Guide
• Darin Belleau - Cart Collector
• Alex Hallee - Systems and Networking
• Jacob Schultz - Full Store
• Jacob Youakim - The Back
Artists
• Joseph Ceranski - Producer
• Syd Simonis - Art Manager
• Jace Brockopp - Art Lead
• Brooke Mahoney - 3D Modeling/Texturing
• Simon Meyer - UI Artist
• Ashley Uecker - Animator
Audio
• Aya Yuasa - Lead Audio Engineer
• Ben Lipkin - Original Music
• William Joseph Scire - Sound Designer
Repo Visualization
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | jayjaybob1 |
Tags | 3D, Casual, Controller, Co-op, Funny, Local multiplayer, Low-poly, Multiplayer, party-game, Wobbly |
Average session | A few seconds |
Inputs | Gamepad (any) |
Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
Player count | 1 - 4 |
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